Tech giants in the VR/AR space are developing platforms and services that democratize access to powerful creation tools in the immersive space. These tools allow educators and learners of all levels to create novel content that addresses their individual needs. This session will explain why user-centered innovation is critical to revolutionizing education and share best practices in providing approachable products that support traditional curricula while developing the digital skills that will define the future of work.
Moderator: Hester Tinti-Kane, CEO, EdTech Times
Panelists: Mark Andersen, Co-Founder & VP of Growth, Lifeliqe; Nick Clayton, Special Education Teacher and Technology Coach, Puesta del Sol Elementary School; Hassan Karaouni, Engineering Manager, EdMod (Education Modernization) Labs at Facebook; Anthony Owen, Director of Computer Science Education, Arkansas Department of Education